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게임 캐릭터 셀렉트 화면 변환 提示詞預覽
個人檔案/頭像

게임 캐릭터 셀렉트 화면 변환

본인 사진 → RPG·격투 게임 캐릭터 셀렉트 화면. 캐릭터 정보 카드 (이름·클래스·스탯) + 무대 백드롭 + 게임 UI.

프로필/아바타 사진 변환/필터 취미/라이프 게임 캐릭터 셀렉트 화면 변환 게임 캐릭터 셀렉트 화면 변환 프롬프트 個人檔案/頭像 프롬프트 個人檔案/頭像 AI 이미지 프롬프트 ChatGPT 이미지 프롬프트 AI 이미지 생성 프롬프트 AI 프롬프트 이미지 프롬프트 프롬프트 카탈로그

게임 캐릭터 셀렉트 화면 변환摘要

這是用來製作個人檔案/頭像內容的 ChatGPT 圖像提示詞,已整理主題、背景、風格與構圖,方便快速調整。

相關關鍵字: 게임 캐릭터 셀렉트 화면 변환, 게임 캐릭터 셀렉트 화면 변환 프롬프트, 個人檔案/頭像 프롬프트, 個人檔案/頭像 AI 이미지 프롬프트, ChatGPT 이미지 프롬프트, AI 이미지 생성 프롬프트, AI 프롬프트, 이미지 프롬프트

게임 캐릭터 셀렉트 화면 변환使用方式

保留原始結構並替換主體、背景、色彩或構圖,即可延伸出不同版本。

  • 保留核心主體,並依品牌、季節或平台調整色彩與背景。
  • 如果畫面太複雜,請減少背景元素並具體描述主體、構圖與光線。
  • 複製後可要求 ChatGPT 配合平台、長寬比或文字需求調整。

提示詞原文

[Input]
- reference_image: {참고 이미지}
- language: Korean
- output_size: 1024x1536

[Purpose]
Turn the attached person into a game character select screen portrait and full UI mockup, with a polished but authentic in-game interface look. The final image should feel like a real character selection screen from a commercial fantasy RPG / fighting game / sci-fi / cyberpunk title, complete with playable-character UI layers, ranked-mode details, loadout panels, selectable slots, ability icons, and readable Korean interface text.

[Composition]
- Center the converted character portrait as the hero element, occupying about 55% of the frame height, framed by a high-end game UI character bay with layered metallic / glass panels.
- Keep {원본 보존} visible in face identity and overall likeness, while swapping clothing, props, armor, weapon styling, and scene into the selected {게임 장르} style.
- Add a top navigation/header bar with Korean game UI text such as "캐릭터 선택", "랭크전", "시즌 07", a small server/date label like "KR-01 · 2026.05.01", and a subtle build/version tag like "v3.8.12".
- Place the character info card on the lower-left or lower-center area, with the right side and upper-right area filled by stat bars, ability icons, rarity badges, and loadout buttons.
- Background treatment should match {배경 무대}: medieval castle / dragon cave, cyberpunk city, or fighting stage, with layered stage architecture, lighting sources, banners/screens, particles, and arena atmosphere that still supports UI readability.
- Use {캐릭터명·클래스·스탯}, {무기·장비}, {UI 디자인}, and {컬러 톤} as editable content anchors, integrated naturally into the interface.

[3. CORE STRUCTURE]
- Portrait area (main 55%): {원본 보존} preserved in facial structure, converted into a game character render with matching costume, weapon, class-specific stance, hair/detail styling, gloves/armor trims, and believable fabric/metal textures.
- Weapon / equipment layer: {무기·장비} placed in hand, across the back, or strapped on the body, sized to read clearly as a selectable character loadout item; include small item tags such as "주무기", "보조장비", "강화 +7".
- Top UI header: include a bold title area reading "캐릭터 선택" and secondary menu tabs such as "영웅", "스킨", "장비", "스킬", plus a small timer or matchmaking label like "선택 시간 28초".
- Info panel: {캐릭터명·클래스·스탯} displayed inside a crisp premium game card with visible hierarchy, including name, class, level badge, rarity frame, short lore line, and tiny ID text such as "ID: KR-HYM-0427".
- Stat section: horizontal bars for HP, attack, and defense, aligned cleanly and spaced evenly, with numeric labels, small icons, and secondary attributes like "속도 82", "치명 18%", "난이도 ★★★".
- Ability section: add 4–5 square skill icons with cooldown labels and Korean captions such as "강타", "돌진", "수호", "궁극기", using genre-matched icon art and hover-card style tooltips.
- Background stage: {배경 무대} rendered as a recognizable game arena backdrop with layered environment detail, interactive lighting, atmospheric depth, banners, monitors, stone arches, neon signs, or arena floor markings depending on the genre.
- Character carousel: add side thumbnails of other selectable heroes as dimmed cards with Korean placeholder names like "민준", "서아", "태오", lock icons on a few slots, and one highlighted slot for the main character.
- Selection controls: {UI 디자인} including a bold SELECT button, controller/key prompts like "A 선택", "B 뒤로", "Y 상세보기", character slots, party indicator "파티 1/4", and premium HUD accents placed as a believable playable menu.
- Bottom information strip: include ticket/currency/resource indicators such as "골드 12,450", "젬 380", "전투력 8,720", plus a small notice line like "오늘의 보너스 활성화".

[4. STYLE RULES]
- Typography: Pretendard Bold for the main name, Noto Sans KR Medium for class and stats, and a compact arcade-style sans for button labels; title size large, stat labels small and readable.
- Color palette: use {컬러 톤} with genre-specific accents such as gold and brown for fantasy, neon cyan and magenta for cyberpunk, or red and black for fighting-game energy; pair with dark neutral UI panels and luminous selection states.
- Border/shadow: sharp beveled UI frames with subtle outer glow, 2px inner stroke, and soft drop shadow at 4px y-offset, 12px blur, 15% opacity.
- Interface texture: add light scanline / glass / metallic panel treatment depending on genre, with readable Korean labels, semi-transparent overlays, brushed metal edges, holographic highlights, and small micro-text details.
- UI density: the screen should feel like an actual playable game menu with layered panels, tabs, badges, stats, notifications, selection outlines, and controller prompts, not a single character poster.
- Korean text styling: render short Korean labels cleanly with proper spacing and punctuation; mix English only where typical for game UI such as "SELECT", "READY", "LOCKED", "Lv.".

[5. VISUAL STYLE]
- Camera / lens: 85mm f/1.8 portrait look for the character face and upper body, combined with a game key art presentation rather than a real-world photograph.
- Lighting: studio-style key light from upper-left at 45°, controlled rim light from upper-right, balanced fill so the face remains clear inside the UI frame, and genre-matched environmental glow from the stage.
- Color grade: genre-matched game art grading — fantasy amber and steel, cyberpunk neon teal and violet, or fighting-game red and charcoal.
- Rendering quality: premium AAA game menu render with sharp facial identity, realistic armor/material response, readable UI panels, detailed background stage elements, and subtle animated-menu cues implied through glow streaks and particle accents.

[6. MOOD]
Premium AAA game character select screen — a polished Capcom / Square Enix / Blizzard-style interface with strong esports-menu clarity, cinematic character presence, believable menu functionality, and enough UI information to feel like a screenshot from a finished commercial game.

[7. CRITICAL]
- Korean text accuracy: 반드시 아래 문구가 정확히 보여야 함: "SELECT", "이름: HYEMIN", "클래스: 워리어", "HP 1200", "공격 95", "방어 70".
- Additional Korean UI text should be short and legible, such as "캐릭터 선택", "랭크전", "시즌 07", "선택 시간 28초", "강타", "돌진", "수호", "궁극기", "파티 1/4".
- Maintain the original face identity from the reference image.
- Character anatomy must remain natural and game-poster believable, with correct proportions and no extra limbs or distorted hands.
- UI layout must read as a real character select screen with clear hierarchy, not a poster or social media edit.

[8. 🚫 PROHIBITED]
- Fake official seals / certifications
- Broken Korean characters
- Celebrity composites or unauthorized celebrity likeness
在 ChatGPT 開啟

其他提示詞集合